Cue -What is MDA | Notes -MDA: Mechanics, Dynamics, and Aesthetics -Attempts to bridge the gap between game design and development, criticism, and technical research -The consumption of games is relatively unpredictable -Main game components: Rules, System, Fun -Main game counterparts: Mechanics, Dynamics, Aesthetics (MDA) –Mechanics: The Particular components of the game, at the level of data representation and algorithms –Dynamics: The run-time behavior of the mechanics acting on the player inputs and each others’ outputs over time Aesthetics: Describes the desirable emotional responses evoked in the player |