MDA Framework Notes

Cue
-What is MDA
Notes
-MDA: Mechanics, Dynamics, and Aesthetics
-Attempts to bridge the gap between game design and development, criticism, and technical research
-The consumption of games is relatively unpredictable
-Main game components: Rules, System, Fun
-Main game counterparts: Mechanics, Dynamics, Aesthetics (MDA)
Mechanics: The Particular components of the game, at the level of data representation and algorithms
Dynamics: The run-time behavior of the mechanics acting on the player inputs and each others’ outputs over time
Aesthetics: Describes the desirable emotional responses evoked in the player

Summary

Notes On Game Music

Notes:

If it wasn’t for the cursing I would think this is a great video to share for the class.

https://youtu.be/f6ju5UGN9XM?t=16: You need Fire melodies, It’s gotta loop, It can’t be annoying, and It’s gotta fit the setting.

https://youtu.be/f6ju5UGN9XM?t=85: There are Four categories for memorable moments in video game music. 1. World Building 2. Shiz Happening 3. Player association 4. Surprize mother(lover).

https://youtu.be/f6ju5UGN9XM?t=94: Worldbuilding is there to give the player even more insight and understanding of the atmosphere they’re in.

https://youtu.be/f6ju5UGN9XM?t=152: Shiz happening is to tell the player what’s gonna happen, the vibe if you will.

https://youtu.be/f6ju5UGN9XM?t=194: Player association Is similar to Shiz happening but more organic and specific.

https://youtu.be/f6ju5UGN9XM?t=281: Surprise Motherlover is moments where music is used in unique ways to surprise the player with an emotional response. And in my opinion, is what makes the most memorable experiences in games.

-Also I love this guy, He’s a good YouTuber.