MDA Framework Notes

Cue
-What is MDA
Notes
-MDA: Mechanics, Dynamics, and Aesthetics
-Attempts to bridge the gap between game design and development, criticism, and technical research
-The consumption of games is relatively unpredictable
-Main game components: Rules, System, Fun
-Main game counterparts: Mechanics, Dynamics, Aesthetics (MDA)
Mechanics: The Particular components of the game, at the level of data representation and algorithms
Dynamics: The run-time behavior of the mechanics acting on the player inputs and each others’ outputs over time
Aesthetics: Describes the desirable emotional responses evoked in the player

Summary

Notes On Game Music

Notes:

If it wasn’t for the cursing I would think this is a great video to share for the class.

https://youtu.be/f6ju5UGN9XM?t=16: You need Fire melodies, It’s gotta loop, It can’t be annoying, and It’s gotta fit the setting.

https://youtu.be/f6ju5UGN9XM?t=85: There are Four categories for memorable moments in video game music. 1. World Building 2. Shiz Happening 3. Player association 4. Surprize mother(lover).

https://youtu.be/f6ju5UGN9XM?t=94: Worldbuilding is there to give the player even more insight and understanding of the atmosphere they’re in.

https://youtu.be/f6ju5UGN9XM?t=152: Shiz happening is to tell the player what’s gonna happen, the vibe if you will.

https://youtu.be/f6ju5UGN9XM?t=194: Player association Is similar to Shiz happening but more organic and specific.

https://youtu.be/f6ju5UGN9XM?t=281: Surprise Motherlover is moments where music is used in unique ways to surprise the player with an emotional response. And in my opinion, is what makes the most memorable experiences in games.

-Also I love this guy, He’s a good YouTuber.

Production Project- Session 2

“The Wizard of Oz (1939)” by twm1340 is licensed under CC BY-SA 2.0

SUMMARY

Role

Scrum Master

Intention (SMART Goal)

To be a better team member and enhance my primitive coding skills.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

http://composerlarkin.com/.

He’s a really inspirational music composer and I aspire to be able to make video game music like his.

Training Source(s)

https://www.youtube.com/watch?v=iTiIaDMxn-A.

Just one of the tutorials I used, they really helped me understand Construct on a better level than when I started.

Project Timeline

  1. Brainstorming
  2. Planning
  3. Getting down everything we need for the game
  4. Making the game
  5. Upload MVP
  6. Get feedback
  7. Polish game
  8. Finish

PRODUCTION – ACTION

Lizards vs Wizards

A score-based game where you use your limited recourses to get enough points from killing enemies to fight the boss and win.

LINK TO GAME

Skills Commentary

I spent a lot of time fixing the enemies so they can actually work, added the sprites to them. Got the shop UP AND RUNNING and did overall coding here and there. I also really wanted to do music but with my limited skills didn’t get very far.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking

Most problems that came up were with our enemies and had what I now would call simple solutions but at the time were really annoying. Talking about the problem with other teams and learning from tutorials on Youtube came in help.

Ways of Working (Communication & Collaboration)

Asking others for help I would say is the best thing you could do when you’re having trouble with your game. Talking about the ideas for our game was really fun and helping others just like they helped me was nice.

Tools for Working

Youtube was really helpful and the fact that my teammates have taken this class before also helped.

Ways of Living in the World

This production process was somewhat annoying but taught me how to work in a very social environment.

Reactions to the Final Version

People who played our game seemed to all enjoy the graphics and most of the gameplay.

Self-Evaluation of Final Version

I felt like I did way more than I have done making a game before but compared to my peers with their infinite wisdom I did very little.

What I Learned and Problems I Solved

I learned is that making games can be annoying as hell. Whenever a problem came up I resorted to asking others or watching tutorials. Fixing enemies and player collisions are what I mainly focused on but worked here and there when my team needed me to.

Grammar and Spelling

I’ve just been using Grammarly and autocorrect.

Editor

Olivier W.